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Elliot Rhodes >_ Kansas City, Missouri

Board Game

Spirit Island

★★★★★

November 27, 2025 · by Elliot Rhodes

Cover art for Spirit Island

Spirit Island is the rare cooperative game where the difficulty curve is a deliberate design choice you can dial up or down instead of a fixed wall, and once I understood that, my whole relationship with it changed. It’s reverse Pandemic in the most literal sense, you’re the spirits of an island fighting off colonizers instead of humans fighting off a disease, and the asymmetry between the spirit powers is the best I’ve seen in the genre, every spirit plays like a genuinely different game bolted onto the same board.

The complexity is real and I won’t pretend otherwise. Drawing four power cards every time you gain a new one, then evaluating each against your current board state, your partner’s board state, and whatever the fear track is threatening next turn, is exactly the kind of decision space that turns into forty-minute group huddles if your table is prone to analysis paralysis. I’ve had games stretch well past the box’s stated time specifically because the choice space per turn is genuinely that dense, not because anyone was stalling for no reason.

The component quality has one specific low point worth flagging honestly. The Dahan settlements are unpainted wooden button plugs, and once you notice they’re functionally identical to the mushroom pegs sitting in a hardware bag somewhere in your garage, you can’t unsee it. It’s a strange corner to cut in a game this thematically committed everywhere else.

None of that changes my rating. The tension between managing your own spirit’s growth and reading the table’s collective fear track is the best cooperative puzzle I own, and the theme, actually driving colonizers off an island instead of the usual generic invasion, gives every mechanical choice a weight most co-ops never earn. Five stars, and the game I reach for when I want a cooperative session that actually feels hard-won by the end.