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Elliot Rhodes >_ Kansas City, Missouri

Board Game

The Castles of Burgundy: Special Edition

★★★★☆

January 2, 2026 · by Elliot Rhodes

Cover art for The Castles of Burgundy: Special Edition

I want to be clear that the game underneath all this new plastic hasn’t changed, this is still the same tight, slightly mean point salad it’s been for over a decade, rewarding whoever can chain the most actions off a single dice roll while everyone else quietly blocks whatever tile they know you want. It is entirely possible to hate the theme, hate the abstraction, and still find yourself unable to stop playing it, which is exactly my situation.

What the Special Edition buys you is a legibility upgrade more than a mechanical one. Bigger hex tiles, effects printed on the back instead of buried in a reference sheet, four copies of each duchy region instead of two, an automa for solo play. The 3D buildings look genuinely great on the table and I’ll admit to some shelf pride setting them up, but swapping them in and out adds a small tax of cognitive load that the flat tiles never charged you, and I’ve caught myself accidentally doubling up on a district because I wasn’t tracking which building went where.

The acrylic upgrade is where I’d pump the brakes before anyone drops the extra money on it. More than one owner flagged the printed text rubbing or not holding up the way the cardboard version did, and honestly the cardboard tiles read fine at a normal table distance. Save the money, buy the base Special Edition, skip the acrylic add-on.

The dice mitigation is real but the game still lets an opponent’s lucky roll on a tile you were counting on completely rearrange your plan for the round, and there’s a specific flavor of table talk this game produces, someone quietly begging whoever’s turn it is not to take the one castle tile that would complete their region, that never gets old and never stops being a little cruel. Four stars. It earns the reputation. The upgrade earns most of its price tag, minus the acrylic.